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Latest Updates and Patches for Stranded Deep

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Latest from the Stranded Deep SubReddit

TIL you can't sticky link posts. So here's a self post with a link to the new sub in it. Thanks for hanging out at /r/PlayStrandedDeep, but we're moving on over to /r/StrandedDeep. See you there! We got /r/StrandedDeep! Life isn't so bad on the island Stranded Deep Mansion With Dock! This game is more my style. Home sweet home~ land sharks post hot fix Speed bug Update frequency? first play through with a compass  

Latest Steam Announcements for Stranded Deep

 
Hey everyone,

A new stable hotfix (0.70.02) is now live!

Please note it’s taking a little longer to get builds out the door at the moment. There’s so much happening behind the scenes for us -- between the world going a little crazy, PC development and our impending console release. We ask that you bear with us; we’re not as active on the forums at this time, but we’re here and very focused on development.

We hope everyone is staying safe!

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
There have been a few edge cases remaining in previous builds. This issue should be fixed now...
- Fixed Clay Roof Billboard not appearing.
- Fixed Maps not removing from Cartographer map list when deleted.
- Fixed Spears and Bows not playing de-charge animation correctly.
- Fixed missing Female Voice FX when failing to light a Camp Fire.
- Fixed Land Animals entering water when running over shore-line rocks.
Hey everyone,

A new stable hotfix (0.70.01) is now live!

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Game Settings (Gender, Wildlife, etc) not being loaded properly.
- Fixed Boat Motor LOD not being visible.
Hey everyone,

A new stable build (0.70.00) is up!

The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch...

For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523
Have fun :)

Stay Alive!
:: Beam Team
--

0.68.01-0.70.00 Experimental Change Log
Bug Fixes
- Fixed rare possibility of invalid ranges being used for date and time.

0.65.06-0.70.00 Stable Change Log
Bug Fixes
- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed Rafts[/b] not being able to deconstruct/destroy.
- Fixed Raft[/b] staying anchored when a deployed raft anchor was destroyed.
- Fixed Raft Floors[/b] taking no damage if they are attached to other floors.
- Fixed Raft Anchor creating non interactable duplicates.
- Fixed Flare Gun having no audio effects.
- Fixed Flare Gun shooting animation causing character T-pose.
- Fixed Farming Plotnot producing fruit until a game is reloaded.
- Fixed Giant Crab attacking when they aren’t facing the player.
- Fixed Boar getting stuck underwater.
- Fixed Footstepsplaying the wood sound when standing on a whale.
- Fixed Audio sources not being pooled if not in range of a listener.
- Fixed Dialogue window message text not using correct font.
- Fixed file permissions dialogue message not being localized correctly.
- Fixed receiving fall damage when jumping out of water after a high fall.
- Fixed player skill notification label overflowing.

Changes
- Added better Unicode/Cyrillic font support for foreign localizations.
- Added missing Achievement icons.
- Added animation to Boat Motor.
- Changed held item to hide when climbing.
- Restored Distant Plane visual effect.
- Changed Flare Gun to shoot a hovering projectile that provides useful light.
- Optimised Land Animals AI when not in proxmity.
- Improved Boar dust particle trail.
- Reduced swimming Audio volume.
- Added key bindings for Fire Lighting.
- Changed Fire Lighting failure to only happen on ‘Hard’ game mode.
- Changed Cartographer world map slots to display (!) icon if map needs updating.
- Restored Distant Plane visual effect.

New Features
- Added new Steam Workshop integration!

- Added Official Community Map Support!
As part of Steam Workshop integration.

- Added official French, Italian, German, Spanish and Russian localizations!
Please note, there are a few newer terms that are not localized which will be addressed shortly.

- Added new Permadeath game mode!

- Added new hat for Hard mode players.

- Added new craftable Light Hook to allow attaching lights to custom rafts.
Hey everyone,

A new experimental build (0.68.01) is up!

This build fixes a large bug that made completing some achievements difficult; also made some changes that should also allow more achievements to be achieved retroactively (not all). It also fixes a bug where buoyant objects were being marked out of range and being destroyed incorrectly.

We’re hoping to push the latest experimental changes to stable in the next week or so.

Have fun :)

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Paddle appearing twice when rowing rafts.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed player skill notification label overflowing.

Changes
- Added notification when an Achievement is missed on custom islands.
Hey everyone,

A new experimental build (0.68.00) is up!

Stay Alive!
:: Beam Team
--
Bug Fixes
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Light Hook not following position correctly.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed Dialogue window message text not using correct font.
- Fixed receiving fall damage when jumping out of water after a high fall.

Changes
- Added better Unicode/Cyrillic font support for foreign localizations.
- Added animation to Boat Motor.
- Changed held item to hide when climbing.
- Restored Distant Plane visual effect.

New Features
- Added official French, Italian, German, Spanish and Russian localizations!
Please note, there are a few newer terms that are not localized which will be addressed shortly.
Hey everyone,

A new experimental build (0.67.00) is up!

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Plot plant names not being localized.
- Fixed some Status Effects text missing beginning of term, ie: Shark Repellent, Breath Boost, etc.
- Fixed Intro scene displaying oxygen bar.
- Fixed Player camera not following characters when skinning underwater.
- Fixed incorrect notification displaying for Bird Trap.
- Fixed Snake material not dither fading when skinned.
- Fixed Raft Canopy crafting ingredients missing cloth.
- Fixed Moon missing mesh.

Changes
- Changed buoyant objects, like Rafts, to not be destroyed when out of range. However, objects will be lost if not retrieved during the session.

New Features
- Added new Permadeath game mode!
- Added new hat for Hard mode players.
- Added new craftable Light Hook to allow attaching lights to custom rafts.
Hey everyone,

A new experimental build (0.66.01) is up!

Stay Alive!
:: Beam Team
--

0.66.01 Experimental Change Log
Bug Fixes
- Fixed Workshop Tool not warning if preview images larger than 1MB.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed Rafts not being able to deconstruct/destroy.
- Fixed Rafts staying anchored when a deployed raft anchor was destroyed.
- Fixed Raft Floors taking no damage if they are attached to other floors.
- Fixed Raft Anchor creating non interactable duplicates.
- Fixed Flare Gun having no audio effects.
- Fixed Flare Gun shooting animation causing character T-pose.
- Fixed Farming Plotnot producing fruit until a game is reloaded.
- Fixed Giant Crab attacking when they aren’t facing the player.
- Fixed Boar getting stuck underwater.
- Fixed Footstepsplaying the wood sound when standing on a whale.
- Fixed Audio sources not being pooled if not in range of a listener.
- Fixed file permissions dialogue message not being localized correctly.

Changes
- Changed Flare Gun to shoot a hovering projectile that provides useful light.
- Optimised Land Animals AI when not in proxmity.
- Improved Boar dust particle trail.
- Reduced swimming Audio volume.

0.65.06 Stable-0.66.01 Experimental Change Log
Changes
- Moved default Localization files to internal resources.

Bug Fixes
- Fixed Localization not initializing properly for fresh installs.
- Fixed Controller assignments not allowing rebinding to both mouse and keyboard.
- Fixed ‘Seas Harvest’ Achievement description.

Dev Notes
- Camera screenshot possibly causing crash. Added better error handling to diagnose.
- Minor optimization to reduce draw calls from Rocks.
Hey everyone,

A new hotfix (0.65.06) is up with some fixes.

This build includes a fix for users experiencing UI labels showing as localization terms, ie: TEXT_LOADING, etc.

Stay Alive!
:: Beam Team
--

Changes
- Moved default Localization files to internal resources.

Bug Fixes
- Fixed Localization not initializing properly for fresh installs.
- Fixed Controller assignments not allowing rebinding to both mouse and keyboard.
- Fixed ‘Seas Harvest’ Achievement description.

Dev Notes
- Camera screenshot possibly causing crash. Added better error handling to diagnose.
- Minor optimization to reduce draw calls from Rocks.
Hey everyone,

A new experimental build 0.66.00 is live with Steam Workshop support!

The uses of this new feature are primarily for:
  • Publishing new language assets for the recently added localization support; and
  • Publishing your own maps for other users to subscribe to and download.
To upload a new item to the Workshop you can use the Stranded Deep Workshop Tool. Details on where to download and how to use it can be found in our guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1869733832
We’ve also published a guide to authoring new localization and map assets here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1906751966 https://steamcommunity.com/sharedfiles/filedetails/?id=1906762159
Please note that subscribing to an excessive amount of maps will bog down the Cartographer. We’re looking into ways to optimize this.

Have fun! :)

Stay Alive!
:: Beam Team


0.66.00 Change Log
Changes
- Changed Cartographer world map slots to display (!) icon if map needs updating.
- Changed Fire Lighting failure to only happen on ‘Hard’ game mode.

New Content
- Added new Steam Workshop integration! WIP.

- Added Official Community Map Support!
As part of Steam Workshop integration.

0.64.05-0.66.00 Change Log
Bug Fixes
- Fixed seeing Main Menu background texture switch.
- Fixed regression errors from not creating user Maps folder if doesn’t exist.
- Fixed missing Palm bunch inventory icon.
- Fixed exclusive and borderless Fullscreen modes not being enforced properly.
- Fixed Mouse not working in menus for users with touch screens.
- Fixed exceptions being thrown by external Steamworks library.

Changes
- Added missing Achievement icons.
- Added key bindings for Fire Lighting.

Dev Notes
- Possible fix for bug where localization file isn't loaded and text labels show localization terms.
Only happens on starting game after Steam update, so added better handling for localization file in case Steam is leaving updated files open or in use.
Hey everyone,

A new hotfix (0.65.05) is up with some fixes.

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Giant Crab and Hog chasing player on ‘Passive Wildlife’ mode.
- Fixed Giant Crab, Hog and Snake spawning on ‘Removed Wildlife’ mode.
- Fixed Sea Snakes and Lion Fish poisoning player on ‘Removed Wildlife’ mode.
- Fixed Sharks spawning on ‘Removed Wildlife’ setting for loaded games.
- Fixed Fire Pit not refunding materials when destroyed.
- Fixed raft Sail animation state not reloading properly.
- Fixed key bindings not showing correctly for some map categories in input settings.

Changes
- Added key bindings for Fire Lighting.
- Adjusted failure rate for Fire Lighting.

Dev Notes
- Possible fix for bug where localization file isn't loaded and text labels show localization terms.
Only happens on starting game after Steam update, so added better handling for localization file in case Steam is leaving updated files open or in use.