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Latest Updates and Patches for Stranded Deep

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Latest from the Stranded Deep SubReddit

TIL you can't sticky link posts. So here's a self post with a link to the new sub in it. Thanks for hanging out at /r/PlayStrandedDeep, but we're moving on over to /r/StrandedDeep. See you there! We got /r/StrandedDeep! Life isn't so bad on the island Stranded Deep Mansion With Dock! This game is more my style. Home sweet home~ land sharks post hot fix Speed bug Update frequency? first play through with a compass  

Latest Steam Announcements for Stranded Deep

 
Hey everyone,

A new experimental build (0.71.00) is now live!

This build features the new End Game Scenario!

After much thought, we have decided to release the end game scenario on the experimental branch in its current state. Please be aware that our original plan was to release the end-game scenario after external QA testing as part of our final updates. We wanted to release it that way, instead of our usual experimental-->stable release cycle, as we felt it didn't make sense for such a high-impact scenario that needs to work right 1st time and isn't something that gets played over and over... However, there have been some strong opinions on the forum from some players who disagree and want it now. Ultimately, we’ve decided that the choice should be yours… We’re still in the shake-down process, tidying the loose ends and polishing the final sequence. Also note that there is a chance a future update could break any progress made towards completing the end-game. But disclaimers aside -- we’re excited to share it with you as we think it’s a pretty cool scenario that ties everything together. We’re also excited to hear what you think about the end sequence and any theories!

The new end game zone will be generated when creating a new world in the Cartographer. If you have an existing world and save file and don't want to create a new world, we've added the end game map as workshop content here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2096887376
Subscribe to this content and it will appear in your Community Maps in the Cartographer. Drag it into your existing world like any other map :)

Have fun!

Stay Alive!
:: Beam Team
--

New Features
- Added new End Game Scenario!
- Added new Starting Crate unlocked by completing the end game.
- Added new Sunscreen item to starting crate.
- Added new Rubber Duck item to starting crate.
- Added new Flashlight item to starting crate.
- Added new Machete item to starting crate.
- Added new Carbon Speargun item to starting crate.
- Added new Carbon Speargun Arrows item to starting crate.

Changes
- Changed Gyrocopter Part to only spawn on the end game carrier.

Bug Fixes
- Fixed World Zones not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
- Fixed World Seed allowing seeds with less than 8 digits.
- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
- Fixed Intro audio SFX volume not using audio settings.
- Fixed Mouse/Controller movement not always being frame-rate independent.
- Fixed Flock Audio not allowing other sound effects to play.
- Fixed Flock Audio not updating position when flocks migrate out.
- Fixed Flocks not appearing when travelling to new islands.
Hey everyone,

We are so excited to share the good news that Stranded Deep is available now on Xbox One and PlayStation®4!

We really value you—our PC community, and this milestone would not have been possible without your love and support. That is why we are also happy to announce that we will be leaving Steam Early Access in the next few months.

As some of you may have noticed, the console and PC version differ slightly. We will be working hard to bring the console version up-to-date with the latest PC changes, and vice versa.

Our final updates will feature the End Game as seen on console and a Larger World, along with the usual bug fixes and polishing touches. We will also continue to release hotfixes for any immediate bugs.

It’s going to be a super busy time, but we cannot wait to bring you a finished product.

Stay Alive!
:: Beam Team

strandeddeepgame.com

Xbox One:
https://www.microsoft.com/store/productid/9nxnst9mkmk1

PlayStation®4:
https://www.playstation.com/en-us/games/stranded-deep-ps4/
Hey everyone,

A new stable hotfix (0.70.02) is now live!

Please note it’s taking a little longer to get builds out the door at the moment. There’s so much happening behind the scenes for us -- between the world going a little crazy, PC development and our impending console release. We ask that you bear with us; we’re not as active on the forums at this time, but we’re here and very focused on development.

We hope everyone is staying safe!

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
There have been a few edge cases remaining in previous builds. This issue should be fixed now...
- Fixed Clay Roof Billboard not appearing.
- Fixed Maps not removing from Cartographer map list when deleted.
- Fixed Spears and Bows not playing de-charge animation correctly.
- Fixed missing Female Voice FX when failing to light a Camp Fire.
- Fixed Land Animals entering water when running over shore-line rocks.
Hey everyone,

A new stable hotfix (0.70.01) is now live!

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Game Settings (Gender, Wildlife, etc) not being loaded properly.
- Fixed Boat Motor LOD not being visible.
Hey everyone,

A new stable build (0.70.00) is up!

The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch...

For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523
Have fun :)

Stay Alive!
:: Beam Team
--

0.68.01-0.70.00 Experimental Change Log
Bug Fixes
- Fixed rare possibility of invalid ranges being used for date and time.

0.65.06-0.70.00 Stable Change Log
Bug Fixes
- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed Rafts[/b] not being able to deconstruct/destroy.
- Fixed Raft[/b] staying anchored when a deployed raft anchor was destroyed.
- Fixed Raft Floors[/b] taking no damage if they are attached to other floors.
- Fixed Raft Anchor creating non interactable duplicates.
- Fixed Flare Gun having no audio effects.
- Fixed Flare Gun shooting animation causing character T-pose.
- Fixed Farming Plotnot producing fruit until a game is reloaded.
- Fixed Giant Crab attacking when they aren’t facing the player.
- Fixed Boar getting stuck underwater.
- Fixed Footstepsplaying the wood sound when standing on a whale.
- Fixed Audio sources not being pooled if not in range of a listener.
- Fixed Dialogue window message text not using correct font.
- Fixed file permissions dialogue message not being localized correctly.
- Fixed receiving fall damage when jumping out of water after a high fall.
- Fixed player skill notification label overflowing.

Changes
- Added better Unicode/Cyrillic font support for foreign localizations.
- Added missing Achievement icons.
- Added animation to Boat Motor.
- Changed held item to hide when climbing.
- Restored Distant Plane visual effect.
- Changed Flare Gun to shoot a hovering projectile that provides useful light.
- Optimised Land Animals AI when not in proxmity.
- Improved Boar dust particle trail.
- Reduced swimming Audio volume.
- Added key bindings for Fire Lighting.
- Changed Fire Lighting failure to only happen on ‘Hard’ game mode.
- Changed Cartographer world map slots to display (!) icon if map needs updating.
- Restored Distant Plane visual effect.

New Features
- Added new Steam Workshop integration!

- Added Official Community Map Support!
As part of Steam Workshop integration.

- Added official French, Italian, German, Spanish and Russian localizations!
Please note, there are a few newer terms that are not localized which will be addressed shortly.

- Added new Permadeath game mode!

- Added new hat for Hard mode players.

- Added new craftable Light Hook to allow attaching lights to custom rafts.
Hey everyone,

A new experimental build (0.68.01) is up!

This build fixes a large bug that made completing some achievements difficult; also made some changes that should also allow more achievements to be achieved retroactively (not all). It also fixes a bug where buoyant objects were being marked out of range and being destroyed incorrectly.

We’re hoping to push the latest experimental changes to stable in the next week or so.

Have fun :)

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Paddle appearing twice when rowing rafts.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed player skill notification label overflowing.

Changes
- Added notification when an Achievement is missed on custom islands.
Hey everyone,

A new experimental build (0.68.00) is up!

Stay Alive!
:: Beam Team
--
Bug Fixes
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Light Hook not following position correctly.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed Dialogue window message text not using correct font.
- Fixed receiving fall damage when jumping out of water after a high fall.

Changes
- Added better Unicode/Cyrillic font support for foreign localizations.
- Added animation to Boat Motor.
- Changed held item to hide when climbing.
- Restored Distant Plane visual effect.

New Features
- Added official French, Italian, German, Spanish and Russian localizations!
Please note, there are a few newer terms that are not localized which will be addressed shortly.
Hey everyone,

A new experimental build (0.67.00) is up!

Stay Alive!
:: Beam Team
--

Bug Fixes
- Fixed Plot plant names not being localized.
- Fixed some Status Effects text missing beginning of term, ie: Shark Repellent, Breath Boost, etc.
- Fixed Intro scene displaying oxygen bar.
- Fixed Player camera not following characters when skinning underwater.
- Fixed incorrect notification displaying for Bird Trap.
- Fixed Snake material not dither fading when skinned.
- Fixed Raft Canopy crafting ingredients missing cloth.
- Fixed Moon missing mesh.

Changes
- Changed buoyant objects, like Rafts, to not be destroyed when out of range. However, objects will be lost if not retrieved during the session.

New Features
- Added new Permadeath game mode!
- Added new hat for Hard mode players.
- Added new craftable Light Hook to allow attaching lights to custom rafts.
Hey everyone,

A new experimental build (0.66.01) is up!

Stay Alive!
:: Beam Team
--

0.66.01 Experimental Change Log
Bug Fixes
- Fixed Workshop Tool not warning if preview images larger than 1MB.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed Rafts not being able to deconstruct/destroy.
- Fixed Rafts staying anchored when a deployed raft anchor was destroyed.
- Fixed Raft Floors taking no damage if they are attached to other floors.
- Fixed Raft Anchor creating non interactable duplicates.
- Fixed Flare Gun having no audio effects.
- Fixed Flare Gun shooting animation causing character T-pose.
- Fixed Farming Plotnot producing fruit until a game is reloaded.
- Fixed Giant Crab attacking when they aren’t facing the player.
- Fixed Boar getting stuck underwater.
- Fixed Footstepsplaying the wood sound when standing on a whale.
- Fixed Audio sources not being pooled if not in range of a listener.
- Fixed file permissions dialogue message not being localized correctly.

Changes
- Changed Flare Gun to shoot a hovering projectile that provides useful light.
- Optimised Land Animals AI when not in proxmity.
- Improved Boar dust particle trail.
- Reduced swimming Audio volume.

0.65.06 Stable-0.66.01 Experimental Change Log
Changes
- Moved default Localization files to internal resources.

Bug Fixes
- Fixed Localization not initializing properly for fresh installs.
- Fixed Controller assignments not allowing rebinding to both mouse and keyboard.
- Fixed ‘Seas Harvest’ Achievement description.

Dev Notes
- Camera screenshot possibly causing crash. Added better error handling to diagnose.
- Minor optimization to reduce draw calls from Rocks.
Hey everyone,

A new hotfix (0.65.06) is up with some fixes.

This build includes a fix for users experiencing UI labels showing as localization terms, ie: TEXT_LOADING, etc.

Stay Alive!
:: Beam Team
--

Changes
- Moved default Localization files to internal resources.

Bug Fixes
- Fixed Localization not initializing properly for fresh installs.
- Fixed Controller assignments not allowing rebinding to both mouse and keyboard.
- Fixed ‘Seas Harvest’ Achievement description.

Dev Notes
- Camera screenshot possibly causing crash. Added better error handling to diagnose.
- Minor optimization to reduce draw calls from Rocks.