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Looking for people to play? Join Our Discord! Grey Goo 10€ tournament on July 5th at 16:15 CEST. Sign up and twitch link in the comments This is basically a slow macro game like Ashes of Singularity or w/e else is newer and better and currently the best in this type of game This was recommended to me Are the devs in this subreddit at all? Grey Goo All Cutscenes Full Movie - Grey Goo All Cutscenes (Game Movie) 1080p HD Issue/ possible bug in Campaign Grey Goo Community League Season 3 I'm a C&C player. Sell me Grey Goo The Biggest Thing I Took Away From this game was its vision of AI  

Latest Steam Announcements for Grey Goo


The Steam Summer Sale is here! Buy the Grey Goo Definitive Edition for $10.16 and get the game, Emergence DLC and the complete soundtrack.

It’s the perfect time to join the battle, and a perfect chance to get your hands on some Grey Goo Swag! Head over to our Twitter account account and get involved!

For a full list of details on the Grey Goo Twitter contest please visit our {LINK REMOVED}

The Valiant Project was a multi-university research and development program to advance human/computer interactions. Blending disciplines from behavior-based robotics and early childhood development the project aimed to produce, high functioning machines capable of judgement in uncertainty, or System One thinking.


As the project matured, the ‘students’ as they were called spent more and more time interacting with children comparable to their mental capacity. At both the University of Edinburgh and Yonsei University, the children were often visitors from nearby children's homes.

While the ‘students’ at Texas A&M interacted almost exclusively with Aggies, all the programs eventually earned the nickname of Orphanage.



The first machines produced from the program were placed in high-risk environments demanding quick decision-making.

A Valiant Commander, Singleton is a relic from Humanity’s warring past, escorting Lucy Tak's expedition to appease concerns back on Earth. When unanticipated threats emerge, Singleton proves to be Lucy’s most trusted advisor on the battlefield.

Singleton is one of the earliest graduates of the Valiant Program, a program dedicated to creating high-functioning machines capable of making quick judgment in uncertain situations. Instantiated in the late 21st Century, Singleton served as a soldier for two centuries before being decommissioned for a third. Singleton continues to compile his one line of code.

Including Singleton, the other Valiants served in four classes:
  • Paladins (marines/soldiers)
  • Cavaliers (pilots)
  • Dragonslayers (firefighters)
  • Corsairs (deep divers)
All were considered Valiants. Inscribed on their forearm is a single line of code:

“That others may live.”

Learn more about the Grey Goo universe at {LINK REMOVED}. Stay tuned over the next couple of weeks for more lore about the Valiant Project!

In Grey Goo, Catalyst is the essential building block to rapidly build and expand your armies across the battlefield. When you begin a match, you will find at least one or two Catalyst vents nearby your starting location. Build a refinery and then an extractor to harvest this valuable material!

Catalyst is naturally occurring solution comprised of various ultrahard fullerenes dissolved in hydrocarbons. It is a highly contested resource in nanoengineering and material fabrication for all factions in Grey Goo. While undesirably volatile, especially when a full transport is under attack, it offers significant build-time advantages during production. Liquid, aromatic Catalyst is noted for its dark blue color, and sometimes referred to as Indigo.


Etinite the common term for the source stone of Catalyst; natural formations of fossilized carbon remains of ancient precambrianistic cellular life. The resultant ultrahard fullerene is the supreme fabstock in molecular technology. While it occurs in various states, it earned the name Etinite from its symmetric molecular structure of its hardened mineral state.


Carbon Disulfide (CS2) with other alkene hydrocarbons released from subterranean chambers act as a solvent on the bedrock producing reservoirs of Catalyst.



Catalyst, the chief building block for molecular engineering is extremely prized, and extremely rare. Emitted from fossilized carbon, it is only found in regions that have (or have had) life. And life in the Galaxy is extremely rare.

Even where life is thriving, Catalyst is very scarce. For example, it does not occur naturally on Earth, but traces have been found on Jupiter’s moon Europa.

“The Beta arrived to Ecosystem Nine on their last leg. Believing their race and homeworld to be exterminated, the surviving Beta forfeited their sole spaceship, the Sturas, to the surface of Nine. Here they found safe harbor and proceeded to rebuild their culture. For the past 50 years, they have been collecting Catalyst and other resources from Nine in order to build a new ship and return to their rightful place in the stars.”

Learn more about the Grey Goo universe at {LINK REMOVED}!
Within the Grey Goo universe lies keyholes that bridge vast distances in space and time. Keyholes are essential for establishing interstellar communication infrastructure and gathering data towards locating super-wormholes.

With no ability to interact or observe the other side of these keyholes, nanoengineers at the University of Manchester created a swarm intelligent system called the Pathfinder (Goo), its prime directive: Explore, Gather, Report. The Pathfinder was instrumental in tracing routes to The Eight, which are eight discovered habitable exoplanets in the Galaxy.

The first discovered wormholes were no bigger than a pea, earning the name keyholes. The von Neumann style Pathfinder system provides mass transfer between keyholes too small for humans or machinery to pass through.

There are three stages of use when first accessing a newly discovered keyhole:


Stage 1 - Entry: A relay node is immediately constructed around the keyhole. The Goo are then directed toward the keyhole, where they enter and begin to traverse the full length.

Stage 2 - Transfer: The Goo are now completely within the keyhole and with pinpoint precision, map the keyholes traceroute and determine how useful the keyhole may be for repeated trips.

Stage 3 - Exit: The Goo successfully exit the keyhole and construct a relay station, sending back a continual stream of information about the coordinates and distance of the keyholes exit location.

The Grand Model

The zettabytes of data gathered by the Pathfinder and delivered to the Stronghold fed the calculation of the Grand Model. Calculated by the massive analytic machine, MUM, the Grand Model served as the ultimate map of the Galaxy for Human exploration. When MUM deemed the Grand Model 'complete', and after generations of enduring the wars and disasters that came with expansion and competition of resources, Humanity's best response was to stop exploring and end the wars. Humanity halted the incoming data from the Pathfinder, and committed their focus to refining their society.


Humanity changed its directive, but the Pathfinder did not. With no guidance from Earth, the Pathfinder began to self-organize continuing on its directive of Explore, Gather, Report. Without the ability to verify its reports with Earth, the Pathfinder evolved storage capabilities. Turning itself into a parity drive the Pathfinder now had a memory and an evolving concept of time. It could now make plans…

Learn more about the Grey Goo universe at {LINK REMOVED}!

Ever since the great scientist, Souza, humans have explored space in ways not thought possible before. During their travels, they discovered stable wormholes theorized by Souza. At first, just a few were discovered between the orbits of Mars and Earth. Eventually, many more were found across the fabric of the galaxy.

A vast wealth of knowledge about the universe opened up to humanity after discovering the wormholes could be used for instant communication across vast distances, and even in some cases, transporting spaceships.

Read on to discover more about these conduits through space!


More than eighty years after Souza theorized these wormholes, radio astronomers received a Super Wow signal known as the Big Echo, a series of radio signals originally sent from Earth now originating from various points in space. Analysis of the signal placed the nearest cluster of points being between Earth and Mars orbital paths.

Souza, in his feeble old age, rejoiced, "If we cannot travel to the Heavens, then perhaps we can bring the Heavens to us."


"FDAM" (Microscopic)

PERVASIVE - A complex, active, layer over the fabric of the Galaxy, the Foam Layer offers little value to Humanity providing only 'friction' and 'noise'.

"Keyhole" (1-2cm)

ABUNDANT, 2T/parsec - The banner name for all wormholes, keyholes are the most utilized. Nano-scale drones (NEx) are deployed through these wormholes to map the Galaxy.

"Porthole" (~40cm)

COMMON, 2K/parsec - Large enough to transfer an average sized person, these wormholes are valued as ports. Large stations are constructed at these sites to enable transport of persons and goods across the Galaxy.

"Backbone" (3+ meters)

RARE, 1-2/parsec - The rarest and most prized discovery, backbone keyholes are large enough to transfer spacecraft. They were the backbone to Humanity's reach across the Galaxy, and highly contested locations during the Celestial Age.

We will be digging through the historical archives in the succeeding weeks to find even more hidden information about the history of all the races in Grey Goo. You may even glimpse an idea for a new battlefield strategy from these documents!

Also, if you haven't read it yet, we released the first article about Keyhole Theory from Souza last week! It's a great introduction to this article.

What kind of history and stories from the races in Grey Goo would you like to learn more about? Let us know by commenting on this post!

What's the most efficient way to communicate across the galaxy? Wormholes!

Otherwise known as keyholes in Grey Goo, these tiny wormholes burrow through subspace and connect countless points in the galaxy. Their existence as a natural phenomenon was first theorized by the Brazilian astrophysicist, Gabriel Paulo Souza in 1993.

When asked whether these theoretical wormholes, if discovered, could be used as doorways to other worlds, Souza’s reply was, “I would be overjoyed if they were but keyholes to peek through.”

A vast wealth of knowledge about the universe opened up to the Grey Goo races when keyholes were first discovered, particularly for the Human faction. Humans realized that keyholes were not just a mathematical consequence of nature, but out there in abundance.

Read on to discover more about these conduits through space!


Conventional Model

The typical model for explaining wormholes is a crisp sheet of paper folded over on itself so the two distant points can be connected by accessing another dimension. Space is not naturally this ideal and the amount of theoretical energy required to fold space in such a manner is astronomical.

The Spitball Model

Souza speculated that such energy was present in the first moments of the Big Bang. A more accurate model for describing how wormholes could exist is to imagine a sheet of paper wrapped up into a tight ball, and then flattened out on a table.

Placing corresponding points where the surface of the paper had made contact with itself, would fill the paper with a sea of dots separated by a web of folds and creases. This is the canvas on which the Milky Way was born.

As more historical documents are recovered from the Grey Goo archives, we will dust them off and reveal their secrets to you here on the Steam Community Hub.

What other historical information from the factions of Grey Goo would you like to learn more about? Let us know by commenting on this post!

It's patch day! Upon running the game on Steam, the patch will automatically download. This is a short but powerful patch with some significant AI tweaks made.

  • AI will now favor defending of its own structures more than before.

  • AI will build air units more often (further tweaks to come here).
Stay tuned for more updates! Keep the feedback coming on new issues that you find. We appreciate it, as we couldn't update the game nearly fast enough without your feedback!

Greetings new and veteran players! There have been so many cool things we've done with the community since the {LINK REMOVED} has been released back in January, we want to lay them all out here for easy access. There has also been a ton of super amazing content generated by the community as well that we want to spotlight!


Join us starting at 10am CST on Thursdays for a day of playing the game with fellow players, and a chance to hang out with some of the devs! We also use these Thursday's as important times to run through the week's testing objectives. Your feedback during this time helps us to better balance the game as we release subsequent patch updates.

We will be on Discord at various times throughout the day until about 6pm CST. To join us, get {LINK REMOVED} and then use {LINK REMOVED} to access the chat lobby.

We prefer to use the downloadable app, but it's your choice on using the app or web platform to access the chat server. It doesn't matter which one you choose, you will still be put into the same chat lobby.


Each Friday at 4pm CST we shoutcast your submitted replays, screenshots, giving away game keys in the chat lobby, and play matches with the community! Each week is a little bit different. Join us in the Twitch chat, or queue up for a match for a chance to play with the developers!

The official Grey Goo Twitch channel is: {LINK REMOVED}


Steam's Community Hub is an incredibly useful outlet for your own creative work. Have a map idea and would love to see it in game? Yep, Grey Goo has a map editor. Have a guide idea? Yep, you can create one of those too!

Your ideas are unlimited! Whatever you want to create that the rest of the community will find useful, do share them on the Steam Community Hub. We check these areas weekly to spotlight your work on {LINK REMOVED} and Twitter!


There are also tournaments and other events run regularly by players! Check both the Steam Forums and {LINK REMOVED} for the latest community news.

Have a cool idea? Let us know by commenting here, or e-mail us at!

Hi all! Thanks so much for providing your feedback in last week's Thursday playtest. It made a huge difference in what we fixed today. While not all of your feedback was incorporated, we still have other patches planned.

Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc.



  • Camouflaged Shroud Mimic is now slowed down by a Mother Goo when they come in contact with each other

  • Beta Hangar UI updates correctly when units are in construction

  • Units now auto-retarget once a Valiant shields the current target(s)


  • AI will now place/replace extractors to Refineries they have constructed

  • AI will now pursue a known perched Mother Goo

  • Mission 10 - Beta ally will now properly defend itself


  • Skirmish - In FFA against AI, when player surrenders or is eliminated, they can now Restart the game from the Esc Menu

  • Fog of War - Player can now see central spigot on Ziggurat when in plain sight


  • Observer Mode - When players pause a custom match, observer now receives a notification and screen freezes along with the timer

  • Tooltip for Beta air units no longer shift when the unit is moused over or clicked

  • Encyclopedia - Evolution cost of Shroud Spikes depicted in "Evolving Spikes" Tutorial is now matched with game cost

  • Encyclopedia - Shroud Entity's health now displays correctly


  • 'Alpha Under Attack' now sounds with 'Dirge' when Shroud Dirge is attacked

  • Human SFX 'Resource Field Depleted' voiced when playing as Shroud

  • Human Tech Upgrade SFX are voiced while playing as Shroud


  • Replays now gets saved if player loses in a FFA AI match

  • New maps can now be published if players have already published a map

  • Several crash bugs resolved, including one when loading replay files