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Latest from the War Thunder SubReddit

Server technical difficulties - (World War Season Freeze) Found this in my trip to Japan. Hope you guys like it. The last 2 chat messages tho "Hans, our tires are slightly damaged, we need to leave the tank" Thought y’all would like this rare photo while servers are down. It’s the Arado 234 V1 prototype. It originally had sled like landing gear much like the me163 and wasn’t designed to carry bombs nor landing gear, but act as a reconnaissance plane. Looks like one of the hamsters kicked the bucket again... I MUST GO, MY PEOPLE NEED ME!! Glad I logged in 100 days straight for this. Thanks, snail. I have fallen victim to the famous Flying Centauro Here is a video of me getting bullied by an RU-251 for 3 and a half minutes.  

Latest Steam Announcements for War Thunder


A new season in ‘World War’ begins on July 1st. Large scale operations with unique missions and awesome prizes await squadrons and lone fighters alike!

July 1st until July 20th - 10 game days of the “Road to the West” season!

Schedule of the operations[]


Battle for the Fulda Gap

(USSR vs Germany)
Alternate history scenario. July 25th, 1985. Soviet forces rely on a powerful tank group, for the operation of which two lowlands in the mountainous area of Hesse — the Fulda Gap — are well suited.

Battle of the “Chinese Farm”

(Egypt (USSR) vs Israel (USA))
Historical scenario. October 17th, 1973. Israeli forces crossed the Suez Canal and entrenched themselves on its west bank. The Egyptian command plans a counterattack near the Chinese Farm with the aim of encircling the enemy and regaining control of the Tirtur and Akawish roads.

Awards for all players

All players are able to unlock the following awards by earning “World War” Stars .

IL-2 (M-82) (Premium, II rank)

An experimental modification of the legendary Sturmovik, created amidst the Nazi onslaught. A different engine and a long-anticipated defensive turret with .50 machine-gun.

M60 AMBT (event special, VII rank)

The most advanced modification of the M60 in the game. Improved mobility thanks to its powerful diesel engine, and a mighty 120mm smoothbore gun, similar to the M1A1 Abrams.

For more information, and the full list of awards, check out the full article here![]

BR changes (Open in a new tab)[]

Research, purchase, crew training costs and other related parameters for vehicles have been changed (tablesheet with the main parameters) (Open in a new tab)[]

All economy indicators for vehicles will be changed according to rank.

Ground forces tech tree changes:
  • M15A1 CGMC — moved to rank II.
  • M19 — moved to rank III.
  • Begleitpanzer 57 and TAM — moved to another research branch, after SPz BMP-1.
  • RakJPz 2 and RakJPz 2 (HOT) — moved to another research branch, after Jagdtiger.
  • 90/53 M41M - moved before 75/46 M43.
  • 75/46 M43 - has been positioned out of the group.
  • 105/25 M43 and 75/34 M43 have been grouped.
  • ?-55A and T-62 — switched places.
  • ?-62 and T-62M-1 — have been grouped.
  • BMP-3 and Object 685 — moved to rank VI.
  • KV-2 (1939) — moved out of the group, now located before the KV-1S — moved to rank II.
  • SU-76? - moved to rank I, ahead of the ZiS-30.
  • SU-152 - location moved after the SU-85 and before the SU-85M.
  • ISU-152 - moved to rank III and grouped with the SU-152
  • SU-76? (China) - moved to rank I, ahead of the LVT(ZiS-2).
  • Ho-Ro - moved to rank I.
Aviation tech trees changes:
  • SB2U-2 and SB2U-3 — have been grouped.
  • A-26B-10 and A-26B-50 — have been grouped.
  • Ta 152 H-1 and Ta 152 C-3 — have been grouped.
  • Me 410 A-1/U4 and Me 410 B-2/U4 — have been grouped.
  • He 111 H-16 — have been moved to rank II.
  • Do 217 K-1 and Do 217 M-1 — have been grouped.
  • IL-10 and IL-10 (1946) — have been grouped.
  • Yak-9UT and Yak-3U — switched places.
  • D.500 and D.501 — have been grouped.
Navy tech tree changes:
  • MZ1 and Jaguar-Klasse (140) — switched places.
  • VAS 201 and MS-15 — switched places.
  • MV-611 and MS-472 — switched places.
Ground forces SB setup changes:
-Setup 1_5
  • Removed: T18E2, ?-126
  • Added: 75/18 M41, 75/32 M41
-Setup 2_5
  • Removed: Mk.VIA AA, T18E2, Panzerjäger I, M14/41, 47/32 L40, 75/18 M41, 75/32 M41
  • Added: 15 cm Pz.W.42, T 34 747 (r), 75/34 M43, 105/25 M43, M43 "G.C.Leoncello", M4 Hybrid
-Setup 3_5
  • Removed: ZSD63, M4A2 (USSR), ?-50, 75/34 M42
  • Added: T18E2, 75/46 M43
-Setup 8_5
  • Respawn point costs for heavy tanks have been increased to 450 RP.
-Setup 8_2_5
  • Removed: Object 906, ?-10
-Setup 10_5
  • Removed: Centurion Action X, Begleitpanzer 57, Swingfire, M247, M60A3 TTS
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

In 2011, the Turkish company StandartBio proposed a large-scale modernization program for outdated M60 tanks. The program was called the Affordable Main Battle Tank (AMBT) and was aimed to increase combat effectiveness of M60 tanks to a level roughly equivalent to modern main battle tanks. The main changes of this modernization were a new 1200 hp diesel engine, a modern fire control system with a ballistic computer and independent stabilization of the aiming line through a digital gunner’s sight, as well as a new smooth-bore M256 120-mm gun. The tank’s protection also increased slightly by installing solid hull side screens and tower slat screens. In addition, the tank received an electric turret drive, new surveillance optics, and a 25-mm automatic cannon in the commander’s turret. The AMBT modernization program was designed entirely for foreign operators of the M60 from several countries in Africa and Southeast Asia.

In War Thunder, the M60 AMBT will be the main prize in the new season of the World War. M60 AMBT will join the ranks of the modernized M60 in the game and will become the most advanced modification of this tank. By some parameters, the tank came close to the top-tier MBTs - it has the same gun as the M1A1 Abrams, a new powerful diesel engine makes the tank noticeably more agile and fast, the tower’s electric drive and stabilizer allow shooting on the move at short and medium distances. The tank's protection, although improved compared to the base M60, is still inferior to most MBT of the VII rank. The tank does not have dynamic protection either, which means that you need to be careful about the impact of ATGMs and chemical energy tank shells, especially in the hull.

IL-2 (M-82) (Premium Aircraft)

In early July of 1941, due to the rapid advance of German troops into central Russia, there was a threat of a reduction in the supply of IL-2 AM-38 aircraft engines. Anticipating possible issues, Sergey Ilyushin suggested adapting the Sturmovik engine to the more common M-82 engine to the Soviet military aviation authorities. In a very short time, the aircraft engineers in the Ilyushin design bureau built a prototype attacker aircraft for testing with the new engine. The prototype also featured a much anticipated defensive turret with a position for an air gunner, the need for which became evident after the first IL-2 sorties in WWII. Unlike the production version, the IL-2 with the M-82 engine did not have engine compartment protection - the armored capsule was shortened and ended with an armored plate between the pilot and the engine. The new engine also required the installation of an updated propeller. The gunner’s seat was positioned to the rear of the cockpit, where a blister turret with a 12.7mm UBT machine gun with armored glass was located. Tests of the new version of the attack aircraft demonstrated that such a design does not have critical problems despite its inferior speed to the regular IL-2. By the spring of 1942, a prototype with the M-82IR engine appeared, which was better suited for low altitudes, from which the attack aircraft was operating most of the time. Flight characteristics have been improved, but by that time the production of native AM-38 engines was normal and there was no need to modify the IL-2 with M-82 engines any more.

In a word, Ilyushin’s experimental attack aircraft is an excellent prize for World War II enthusiasts who will get the most stubborn and skillful fighters. Go for it!

Check out the full Dev Blog article here![]

  • A bug where shells fired from machine guns and cannon weapons mounted on helicopters could fly through buildings and their surroundings has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

At the beginning of July, a new season of World War mode is coming to War Thunder! We’ve already talked about the new scenarios being introduced in it, but there are other awesome additions that are coming as well. We are happy to reveal the details of the improved interface, new game mechanics, and changes to the level of difficulty in the upcoming World War season “Road to the West”!

Realistic difficulty

No markers, and instead, new technologies. Modern combat equipment features advanced systems for acquiring and locking on a target. Use them all to gain superiority in battle! Don’t forget to bind keys for the effective features of your vehicle, or use a multifunctional menu.

Improving the interface

These are the first steps towards making the World War interface easy and fun to use both for soldiers and squadron leaders. In the next season, we are going to work on the joining of available battles. Thank you for your feedback and suggestions!

New army type: Helicopters

It’s hover time! Helicopters have become their own separate army in World War mode, getting their own structure, missions, and unique features!

Squadron commanders can send helicopters as reinforcements to ground army battles. Helicopters in ground battles will have helipads where field service can be done.

They can also be used by the commander to quickly move an infantry army to the enemy’s rear, or in any other important direction!

You can find more information about the new army for commanders here:
Helicopters - an independent army that is based on, and can only use, helipads. At any given time during air battles, the operation map can only have up to 2 helicopter armies and up to 4 aircraft armies.

The helicopter army has a unique ability - it can take infantry army units aboard and transport them around the operation map.

The loss of a helicopter army upon which infantry army units had boarded will also lead to the loss of the infantry army’s forces in proportion to the amount of helicopters that were shot down, so be careful!

A helicopter army can be joined to a ground battle and by doing so, the helicopter army will not take the aircraft slot in that battle. Therefore, the aircraft army will also be able to join the battle.

Types of missions that arise where a helicopter army attacks a ground army are identical to those created for assault or bomber aircraft when attacking a ground army.

Other changes
  • The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award.
  • A surrounded army can no longer destroy enemy aircraft (and helicopters) at an enemy airfield.
  • The sound of artillery fire on the global map has been added.
  • The volume of the victory and defeat sounds in the operation have been reduced. Also, the volume of the victory, defeat and start of the battle sounds on the global map have been reduced.
  • The progress indicator of the ground convoy in respective missions has been improved. Their distance which has already been travelled will now remain on the map and will be shown with a gray line, and the current position of the convoy will be highlighted with a flickering line.
Check out the full article here![]

  • A bug on the PS4 and Xbox One, where the multifunctional menu axis settings disappeared from the interface after selecting the “Keyboard + Mouse” control preset, or after resetting the controls, has been fixed.
  • A bug on the PS4 occurring when the DS4 was disabled, where it wasn’t possible to rotate the camera with a mouse in the hangar, has been fixed.
  • A rare client crash on PS4 occurring while using a joystick has been fixed.
  • Now, in VR mode, the cursor will not disappear when opening the tactical map window.
  • A rare client crash which would occur when displaying the hit camera has been fixed.
  • A rare client crash which would occur when using the in-game browser has been fixed.
  • Now, on the preview window of a squadron vehicle, the price of the vehicle will be displayed in GE.
  • Tu-14T - rear turret aiming angles have been changed according to technical specifications.
  • M.B.174A-3 - the position of the pilot’s head relative to the aiming sight has been improved.
  • AH-1G - the ammo cartridge capacity of the M129 grenade launcher has been changed from 231 to 300.
  • BMP-2M - the sound of the AGS-17 grenade launcher has been changed so that it sounds authentic, as it does in real life.
  • The sound of explosions when contact is made with a target has been added for low-calibre HE shells and AGS-17 grenades.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
We continue preparation for the new World War mode season and provide you with information that can help you in advance to prepare the vehicles used in the battles scheduled to start in July! You already know about the scenario “Battle for the Fulda Gap[]” and now we would like to talk about a real major tank battle that took place in post WW2 history.

World War mode in War Thunder is represented by Seasons that include various scenarios, years of operations, available vehicles and theatres of war. The squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season. Learn more on the WT Wiki[].

Historical scenario: Battle of the Chinese Farm

On the 6th of October 1973, Israel was attacked by a coalition of Arab States. The unexpected attack had some short-term success, on the third day the Israel Defense Forces knocked the enemy out of the strategically important Golan Heights and moved towards a counteroffensive that pushed the aggressors to the Suez Canal.

Although the debut of modern M60A1 tanks and confident Israeli actions helped to turn the tide of the war, the short front line was a big problem for both sides in the conflict. Battles in the “Doomsday War” were conducted from a minimum distance and with the participation of a large number of soldiers.

On the 17th of October during the counter-offensive, Israeli forces crossed the Suez Canal and secured themselves on its west bank. Egyptian commanders began a counterattack in the agricultural farm area which the Israelis had marked on their maps as a "Chinese farm" because of the hieroglyphs on purchased Japanese units. In the war which lasted just over two weeks, this was a battle that went down in history as the most massive tank battle since WW2.

For more information, check out the full article here![]

  • Now you can specify several vehicles or even whole vehicle classes for which a custom reticle can be applied. Read more on the Wiki[]. Custom sights available at War Thunder LIVE[].
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

  • A bug that prevented tracers from AA and low-calibre AI guns appearing to a player has been corrected in naval battles.
  • A bug that stopped floats from operating correctly (retracting/extending where equipped) or being deployed after a float plane was repaired has been fixed.
  • When loading to the server replay page from the battle results, automatic authorization is implemented.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.