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Latest from the The Forest SubReddit

Welcome! My first post here This fine cannibal gentleman was checking in on me! (he's actually wearing a person's FACE) Well, I Know how I'm going to die cave castle in progress. Just doing some warm up before hunting Abandon ship Just started... If I create effigies while sanity is below 90%, will they disappear if I go back to normal sanity? Basic Fires are LAVA (Hard Survival)  

Latest Steam Announcements for The Forest

 
Hey everyone,

This patch updates The Forest VR to include support for the new index controllers as well as fixing and improving a ton of VR specific issues.

For the full list of fixes and changes, check: https://www.facebook.com/SKSgames/posts/2941667589180665

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone,

This patch fixes some small issues that have come up since the last patch release.

We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other.


v1.11
  • Fixed a performance issue when transitioning from day to night when using high or very high shadow option
  • (Balance) Tweaked amount of damage one of the late game creatures can do to structures
  • (Balance) Lowered amount of protection from creepy armor
  • Fixed snow stumps popping in too soon
  • Fixed missing pickup icon on rabbit in a cage
  • Fixed hang glider unusable after completing alternate ending
  • Fixed hang glider disappearing after saving and loading while holding the glider
  • Fixed chance plants grown in gardens could be removed randomly
  • (Multiplayer) Fixed a performance issue with rock paths in big saves
  • (Multiplayer) Added option for increased player to player damage in multiplayer games
  • (Multiplayer) Players can now set each other on fire with fire weapons

Edit:
v.1.11b
  • Added a fix for some players experiencing freezing on loading new or saved games after downloading latest patch
  • Fixed small menu translation issue
  • Fixed issue where player could take extra bomb damage in single player if mp increased damage was enabled

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub



Hey everyone,

Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards.

Added some additional fixes:
  • Fixed end boss vanishing if all players leave area
  • Additional possible fix for radeon series 5 and 6 cards

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.

Along with this there are a bunch more tweaks and fixes, for the full list check: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/2467503683263727

edit:

Here’s a small hotfix to today’s patch release.

  • Fixed issue with save games with gardens having chance to kick players
  • Set volumetric clouds off by default in the presets
  • Fixed an issue with unused gpu test grass that could crash some games
  • Fixed area in cave that was flooded with water when it shouldn't have been

edit: updated 32bit and VR build to latest

Edit:

Here are some more fixes for last night's update:
  • Fixed area where you could fall through ocean at edge of world
  • Fixed left over underwater cave entrance that lead to nowhere
  • Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
  • Added possible fix for radeon 5 and 6 series cards that were having issues launching game


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone,

Our new update for The Forest will release December 10, on both PC and PS4.

We’ve put together a trailer showcasing some of the new features. Check it out below.

https://youtu.be/j-MSFEqWPOw


The team at Endnight
Hey Everyone,

Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store.

For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation store November 6.

The team at Endnight
Hey Everyone,

This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon.

Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds.

Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card.

We bumped the number of stealth and lizard armor you can carry to 10 each. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. (check full list below)

For the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Fixed and improved some ui elements. Made fishing with a spear possible. Made player names visible in multiplayer, along with stick marker flags. Fixed missing plane crash audio. Added in the 2d crafting cog with information about what to combine. Improved some animations and more. For the full list check below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Version 1.09 Changelog:

  • Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
  • Fixed issue where loading text animation could sometimes reverse briefly before filling
  • Fixed standing fires in caves being lit when approached, and turning off when actually lit
  • Fixed chopped body parts flying away from body when first cut
  • Fixed not being able to place stealth armor type on upper left thigh of armor rack
  • Fixed specific tree type not dealing damage when falling
  • Fixed spelling mistake in ‘Polluted’ Water text in inventory
  • Fixed sheen for recently picked up items frozen in single player in inventory
  • Fixed some small gaps between cliffs and terrain
  • Fixed player sometimes being dragged underground in drag away cutscene
  • Performance - Optimized skinning on player_net
  • Performance - Optimized animator and cpu usage on placed artifact
  • Updated buttons for PS4 controller icons
  • Improved Small tree billboard lod distance
  • Fixed arrows sometimes not registering hits on enemies
  • Performance - Optimized trees around players in multiplayer
  • Audio - Improved wind panning
  • Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
  • Audio - Fix yacht door missing sound fx
  • Audio - Fixed missing dying audio when dying fast or instantly
  • Fixed small glitch where pond edging was visible outside of terrain
  • Fixed small tree billboard popping off too soon compared to other plants
  • Disabled dark backing of mp loading screen to make it more seamless
  • Improved readability of needed items in book
  • Fixed some amounts needed in book being incorrect
  • Caves - Fixed some wrong props in some caves depending on order player loaded caves in
  • Caves- fixed area you can get stuck in Cave 1
  • Fixed small sapling normals looking incorrect with some ambient occlusion settings
  • Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
  • Performance - Lowered z padding of volumetric lighting
  • Improved some rock lods to be less noticable
  • Fixed ghost leaf renderers tanking framerate when lots were placed
  • (multiplayer) Optimized shadows for multiple players
  • (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
  • Handwritten text added back to To Do list in Survival Book
  • Improved skull lamp texture resolution
  • Fixed opening survival book while being revived sometimes breaking player movement
  • Can no longer open options menu during dead screen (fixes bug where this could break controls)
  • Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
  • VR - Fixed glow under MP player visible when inventory is opened in caves
  • VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
  • VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
  • VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
  • VR - Fixed some bone armour pieces visible on player when equipped
  • VR - Ik arms now blend off when controllers are not being held
  • VR - It's possible to catch fish now with the spear
  • VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
  • VR - Fixed other players visible in overlook area during end game cutscene
  • VR - Fixed unable to place rabbits in rabbit cage
  • VR - Fixed missing vhs tape visuals
  • VR - Performance - Optimized which ui cameras are active
  • VR - Fixed missing plane crash audio
  • VR - Fixed wrong head mesh visible in ghost mode and dead screen
  • VR - Controllers are now visible in MP injured state and hanging in cave sequence
  • VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
  • VR - player names are now visible in MP
  • VR - Stick marker flag icons are now visible
  • VR - Fixed hands sometimes appearing to stutter when moving
  • VR - Added option to hold melee weapons in left hand
  • VR - watch face now turns on/off when looking at it
  • VR - Increased distance yacht lod switches in
  • VR- Fixed seam visible on players neck
  • VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
Hey Everyone,

This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.

For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues.

For the VR version of the game, you can now play in multiplayer, either with other VR players or with regular 2d players. For animation, we’ve added an IK system so you can see the other players arm movements in VR. This means with motion controls you can now wave to your friends, or show off your best dance moves around the campfire.

We also added an option to choose which hand holds the bow, added an option in the menu to choose which audio driver to use (which should fix all issues of players reporting no sound) and fixed some other small issues.

For the full list check below:
  • Sticky bombs made clearer visually in inventory
  • Caves - fixed air hole in waterzone under geese lake
  • Caves- fixed hole in cave 9
  • Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory
  • Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later
  • Fixed a case of some item views being broken in inventory after loading a save
  • Fixed screen layout when switching some resolutions
  • (Multiplayer) Added same version check as with DS to the game browser
  • DS - Added progress circle when loading server list
  • VR:Fixed a case of action icons not hiding completely
  • VR:Added new Audio Driver option allowing to pick which output should be used by the game
  • VR:Added capped hand models to menu selection hands
  • VR:Fixed assigning hotkey items to backpack breaking inventory
  • VR:Vive triggers buttons deadzone increased, less sensitive to minor touches
  • VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees
  • VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes
  • VR:Right handed bow option added
  • VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects
  • VR:Fixed hands not getting clean when washed in water
  • VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain
  • VR: Added multiplayer support
  • VR: Added controller button icons for context actions
  • VR: Enabled support for color grading settings in options
  • VR: Added warning when player real-world movement is blocked
  • VR: Fixed camera breaking when dying on rafts and in water



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Hey Everyone,

This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons.
For the full list check below.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hosting company does the game may not function correctly.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub



V1.08
  • Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
  • DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
  • Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
  • DS - Fixed issues with config file parameter
  • (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
  • (Multiplayer) Discovered passengers are now preserved after dying

Hey Everyone,

This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.
  • Fixed game outputting at lower resolution than it was rendering at
  • Added VR laser pointer to interact with menus
  • New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu
  • Added physical crouching option - off by default, can be set in VR option menu
  • Added visuals for controllers in options menu and title scene
  • Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version)
  • Can now drop animal heads the same way as dropping bodies and logs, with trigger
  • Blocked opening inventory while holding log sled
  • Improved feel of nocking arrows
  • You can now light fires by moving your held lighter to them
  • Fire arrows can now be lit from fire stands
  • Replaced keybindings window in VR with a VR options menu
  • Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
  • Added new option for auto run
  • Right hand trigger press now clicks the currently targeted UI element in menus
  • Tweaked axe swinging, you now need to swing further to damage structures
  • Now using left trigger to press buttons in book
  • Fixed adding resources to structures input sometimes not responding
  • Improved readability of options menu in game

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub